​ ​ 6 ways to design services for REAL people |
Welcome to the newsletter! It's had a slight refresh. I'm Charlie 👋your newsletter spirit-guide. This no-nonsense newsletter is all about designing better products and services for real people. Each month I send you a short email explaining how. These are favourite 6 tips that I continually apply to my design work. In each project, I apply these ideas, to make services that are as easy-to-use as they can be. 1. Keep it familiarPeople want to use things that they are familiar with, because familiar services feel like less effort to adopt. Existing products and services which are already popular (car washes, doctors surgery’s, email providers) have already worked out how people want to interact with their service. They’ve created reusable patterns. Action to take: understand what services people already use that they love, and use those principles. 2. Start with the user's goal 🎯Align your team on what success would look like for the user. Focus on the user’s goal. Like getting their driving licence, or getting their clothes clean. Ruthlessly cut any features that don’t help users reach that goal. This tip is inspired by Lou Downe in this blog post.​ What to watch out for: Don’t get distracted by the wrong goals. A good goal gets a user from A to B. Your goal is not to pass an assessment, build a shiny prototype, or please senior stakeholders or investors! 3. Make it measurableEnsure the team is aligned on success criteria. It can feel counterintuitive to do this during the early research phase. But even if you don’t know what the service is yet, the outcomes for the user and indicators can be clear. Action to take: collate baseline data around what’s currently happening, and identify what change you would like to see in that data. 4. Plan for failureIf hundreds of thousands of people are using a service, it’s not if it fails, it’s when it fails. I recently had my purse stolen, and I was able to quickly freeze my card and order a new one with Monzo. Excellent designers anticipate and design for failure scenarios. Take a look at existing data of failure rates. This could be; returned items if it’s a retail service. Forms started and not completed. Number of complaints. Do a risk assessment, and write down with your wider team what can be done when those incidents occur. Ensure that there are support channels, allocate budget for support. Watch out for: if there is no budget for support, the service should not be going live. 5. Plan for maintenance and running of the serviceServices are run by people, usually paid staff. There are a few examples of excellent volunteer-run services; Good Gym (people run and do good deeds), charity shops. Digital services still require maintenance, and people to intervene at points of failure. Successful designers think about:
Watch out for: when an organisation doesn’t have the budget to run a service, but it does want to develop something, it’s a massive red flag. 6. Don’t assume that new is betterExercise patience, particularly in large government services. Unravel complexities, identify incremental improvements, and resist the urge to start from scratch. Complex services have evolved over many years, and even when the user is having a poor user experience, they may well be still getting something done. It takes patience and discipline to carefully peel back the layers of a complex service, and work out how to improve something existing. What tweaks can be made. The temptation to rip-it-up and start again might be the reason that disjointed services exist in the first place. As Dieter Rams said; good design is as little as possible. ​ |
Your round-up of design thinking news and opportunities, to improve your practice. Welcome to Design Thoughts! I’m Charlie, a freelance service designer. This newsletter is a round-up of thoughts, news and opportunities. Cutting out the digital waste Gerry Mcgovern helps reduce data waste by designing simpler, lighter, more environmentally-friendly websites. He also writes about the topic, he wrote; 'World Wide Waste: How Digital Is Killing Our Planet—and What We Can Do About It'. This week a...
, Your round-up of design thinking news and opportunities, to improve your practice. Welcome to Design Thoughts! I’m Charlie, a freelance service designer. This newsletter is a round-up of thoughts, news and opportunities. Codesigning with Caution I’m working on a big government software project and a senior stakeholder suggested using codesign, initially making me wary. I’d rather someone started with the outcome they were trying to achieve, rather than the method. Through further...
, Your round-up of design thinking news and opportunities, to improve your practice. Welcome to Design Thoughts! I’m Charlotte, a freelance service designer. This newsletter is a round-up of thoughts, news and opportunities. 🥳 Decentering work: an ongoing process While I was on holiday I started reading Simone Stolzoff’’s book: ‘The Good Enough Job: What We Gain When We Don’t Put Work First’. I also read a bit of ‘No Hard Feelings: Emotions at Work and How They Help Us Succeed’ by Liz...